Riyadh, Saudi Arabia (February 8, 2026) - The Esports World Cup Foundation (EWCF) today announced Counter-Strike 2 (CS2) as the latest of 16 titles that national teams and players will compete in at the inaugural Esports Nations Cup 2026 (ENC), set to debut in Riyadh, Saudi Arabia, from November 2 through 29, 2026. Twenty-four nations will reach the Finals in Riyadh, advancing from national and regional qualifiers featuring more than 15,000 players across 3,000+ teams.
Counter-Strike 2 is one of the most widely followed competitive titles, generating more than 584.7 million global hours watched, according to Esports Charts. Bolstered by the historic qualification pool, the ENC 2026 will deliver unprecedented national representation, enabling countries and territories that have traditionally been represented by only one or two players at elite Club events to field full national teams.
Here’s everything you need to know about Counter-Strike 2 at the ENC 2026:
SCHEDULE AND FORMAT
- The CS2 tournament at ENC will begin on November 10, 2026, and will conclude with the playoff final on November 15, 2026.
- The first stage will consist of 24 teams competing in a round-robin group stage, featuring four groups of six teams.
- The top four teams from each group will advance to the next stage. The second stage will consist of 16 teams competing in a single-elimination playoff bracket.
- All group stage matches will be best-of-one. Playoff matches will be best-of-three while the Grand Final will be a best-of-five series.
RANKING SYSTEM AND QUALIFIER INFO
24 national teams will compete at the CS2 event at ENC 2026:
- The 24 teams will be determined by a two-stage qualifier that will take place July 6-19, using a newly created CS2 National Team Ranking system to identify eligible nations.
- The CS2 National Team Ranking system will be used to determine which countries and territories will feature a national qualifier. It is based on the Valve Global Rankings that award points to Clubs, with those points equally shared across all Club members who participated. The national ranking will then accumulate the points of the top five players that a nation could field (subject to the maximum of 3 players from the same club). The cut-off date for the CS2 National Team Ranking is June 1, 2026. For all nations and rosters not covered through the VRS Ranking, FACEIT Elo points will be used as a second mechanism to identify nations with qualifiers. Seeding for the qualifiers will be based on the June VRS ranking first, the National Team Ranking second (for regional qualifiers) and on FACEIT Elo points third for the countries & territories not featured in the VRS nor the National Team Ranking. Seeding for the main event will be based on the October VRS ranking, then National Team Ranking, and then FACEIT Elo points.
The first stage of the qualification process is National Qualifiers, with competitions being hosted in 96 countries and territories to determine each nation’s top CS2 team. The winner of each National Qualifier will advance to the Regional Qualifier, where a spot at the ENC in Riyadh will be on the line. With at least 32 spots in each qualifier, and up to 64 in larger nations, more than 3,000 teams and 15,000 players will have a chance to represent their nation if they can beat out their local competition. National Qualifiers will feature a single elimination bracket, and will run in the following regions:
- North America (8 National Qualifiers)
- South America (8 National Qualifiers)
- Western Europe (16 National Qualifiers)
- Eastern Europe (16 National Qualifiers)
- Middle East + Central Asia (16 National Qualifiers)
- North Africa (4 National Qualifiers)
- South + Central Africa (8 National Qualifiers)
- South + East Asia (8 National Qualifiers)
- Southeast Asia (8 National Qualifiers)
- Oceania (4 National Qualifiers)
The second qualifier stage (Regional Qualifiers) will determine which national teams qualify for the ENC. Regional Qualifiers will feature a double-elimination bracket and will take place in the following regions, with the number of successful teams advancing to the ENC listed next to them:
- North America (3 slots)
- South America (3)
- Western Europe (4)
- Eastern Europe (4)
- Middle East + Central Asia (3)
- North Africa (1)
- South + Central Africa (1)
- South + East Asia (2)
- Southeast Asia (2)
- Oceania (1)
CS2 at the ENC 2026 will be a VRS Tier 2 event. The event eligibility rules require national rosters to only feature players with the same citizenship. For teams appearing in the VRS rankings as of the cut-off date of June 1, no more than three players from the same VRS-ranked team may be registered on a single national team. Clubs that release three of their core line-up into the national team will be able to earn VRS Ranking points for their Club through ENC.
CS2 AT THE ESPORTS WORLD CUP
All eyes were on Counter-Strike 2 in the final week of the EWC 2025, as Club Championship implications hung heavily on the competing players. But it ended up being a battle of national rosters in the grand final, as the all-Turkish Aurora Gaming faced off against the all-Mongolian roster of The MongolZ. Ultimately, The MongolZ won in a clean sweep, capturing the premier trophy that had been eluding them for so long.
This summer, CS2 will feature a dramatically expanded format at the EWC 2026 that includes an on-site Open Qualifier, a 32-team double-elimination group stage in the main event, and a 16-team single-elimination playoff bracket.
Additional information about the Esports Nations Cup will be released in the coming weeks. To stay up to date, visit esportsnationscup.com, and follow ENC on X, Facebook, Instagram, TikTok and YouTube, and follow the Esports World Cup Foundation on LinkedIn.
About the Esports Nations Cup
The Esports Nations Cup (ENC) is a biennial global esports competition created by the Esports World Cup Foundation (EWCF) that brings national pride to the world stage. Launching in Riyadh, Saudi Arabia, in 2026, the ENC will feature the world’s best players competing not for their clubs, but for their countries and territories, across a lineup of leading esports titles. Built in collaboration with game partners, clubs, and esports organizations, the ENC establishes the first recurring, large-scale platform for national teams in esports. Beyond competition, it aims to fuel fandom, inspire heroes, and provide sustainable pathways for nations, players, and partners to grow within the global esports ecosystem. esportsnationscup.com
About Esports World Cup Foundation
The Esports World Cup Foundation (EWCF) is a non-profit organization based in Riyadh, Saudi Arabia, dedicated to advancing and professionalizing the global esports industry. Through the annual Esports World Cup (EWC) and the biennial Esports Nations Cup (ENC), EWCF brings together the world’s top players, leading clubs, and millions of fans for the biggest stages in competitive gaming. Beyond hosting tournaments, the Foundation works year-round to grow the esports ecosystem, support talent development, and create lasting opportunities for players, teams, and partners worldwide.
Esports Nations Cup media contact:
[email protected]